CHARACTER / PIXEL LINEAGE

Choose what you swear by

Spend Knowledge at the Shrine of Oaths in the Castle. One Oath is active at a time; each has three ranks, with its defining Awakened effect at rank III.

Second Breath

Survival
Rank I
+4% max HP
Rank II
+8% max HP
Rank III · Awakened
Below 30% HP, heal 30% max HP once per battle.

Steady Hand

Defense
Rank I
+5% DEF
Rank II
+10% DEF
Rank III · Awakened
35% wider Block/Dodge windows; successful defenses restore 1 Energy.

Glass Blade

Damage
Rank I
+2% critical chance
Rank II
+4% critical chance
Rank III · Awakened
+20% Attack/Magic, −20% max HP; first critical hit Blinds for 2 turns.

Hunter

Damage
Rank I
+2% critical chance
Rank II
+4% critical chance
Rank III · Awakened
+10% critical chance, −8% max HP; 35% poison chance on attacks.

Thunderclap

Control
Rank I
+4% Attack
Rank II
+8% Attack
Rank III · Awakened
The first hit Dazes a normal enemy; bosses receive Weakened instead.

Wandering Scholar

Progression
Rank I
+5% XP
Rank II
+10% XP
Rank III · Awakened
+10% XP and a random starting Scroll when none is equipped.

Bulwark

Defense
Rank I
+5% DEF
Rank II
+10% DEF
Rank III · Awakened
+35% DEF, +10% max HP, −12% Attack/Magic; 30% chance to reflect 40% damage.

Vampire

Survival
Rank I
+4% max HP
Rank II
+8% max HP
Rank III · Awakened
Heal 12% of damage dealt, plus 10% max HP on a kill.

Lucky Coin

Farming
Rank I
+5% Gold
Rank II
+10% Gold
Rank III · Awakened
+10% Gold and a 30% chance of bonus Gold after a win.

Wellspring

Magic
Rank I
+4% Magic
Rank II
+8% Magic
Rank III · Awakened
+2 starting Energy and 2 Energy restored per defeated enemy.

Tempest

Control
Rank I
+4% Speed
Rank II
+8% Speed
Rank III · Awakened
+20% Speed, +5% Dodge, −15% DEF; a successful dodge triggers a chilling gale.

Last Stand

Survival
Rank I
+4% Attack
Rank II
+8% Attack
Rank III · Awakened
+20% max HP, −20% DEF; take 30% less damage when at 40% HP or lower.

Choose an Oath for the problem you have

Running out of health

Compare Second Breath’s threshold heal with Vampire’s damage-linked healing. Bulwark adds defense but reduces offense.

Running out of Energy

Wellspring supplies opening Energy and restores more on kills. Its kill trigger is less reliable in a fight without adds.

Wanting more damage

Read Glass Blade’s maximum-HP penalty alongside its offense. Hunter also trades HP for offensive effects.

Farming or leveling

Lucky Coin targets Gold, while Wandering Scholar targets XP. Neither automatically solves a survival problem.

Where Knowledge comes from

The Wishing Fountain daily rewards are one documented source: the cited guide records Knowledge on days 3, 6 and 7. Published code rewards can also include Knowledge, such as TORMENT. Check the code status before counting those resources.

Inspect the Shrine’s cost and current rank before spending. This reference lists effects; it does not invent an upgrade price or a maximum-rank refund rule.

Questions players ask

Can I use two Oaths at once?

The reviewed guide says one Oath can be active at a time, with the option to switch. Inspect the current Shrine interface for any cost or condition.

What is the best Oath for a Mage?

Wellspring is a direct Energy-oriented option. If you are dying before using your skills, a survival effect may be more useful. This is a recommendation based on listed effects, not a tested universal Mage ranking.

Sources & review notes 1 references

Reviewed October 23, 2026. Published reports are distinguished from developer statements and our own editorial suggestions.

Gamezebo · Oaths

Twelve Oaths, three ranks, Shrine of Oaths and Knowledge.

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